Want to build the SpaceX BFR crew/cargo, Falcon 9, falcon heavy, etc.... without suffering from lag? This mod is for you! This mod is designed to help you save on part count big time. Be it docking ports to cargo bay's- every part is integrated with something (or multiple somethings) to help you lower your parts count.
NEW- new dragon1 trunk and aerodynamic solar panel covers. four fuel tanks, an interstage decoupler, cluster of 9 merlin engines with multi-mode capability, merlin vacuum engine. You can now build the Kerbalized SpaceX falcon9 and Falcon9 FT. All Tanks include a small area at the top to store an RCS tank/battery/probe core. The upper stage tanks have built in decouplers. Added tweakscale for most things. SpaceX "BFR" crew and cargo versions. Now contains a set of 37 raptor engines with multi mode capability, the upper engines also have multi mode capability. Also included are the fins, decoupler, rear docking port, and booster tank for the BFR. The second docking port is animated. One of the space bugs now have multi mode engines. Currently contains the Two Dragon1's (3.75m&2.5m), two Dragon V2(3.75m&2.5m), The ITS Titan, two k9x "space bugs"(one meant for lunar missions, the other has a heat shield and atmospheric/rocket engines -you will need to add air intakes for now-), and the "BFR" command modules 7.5m and 3.75m. There are also two trunks for the 3.75 dragonv2 and one trunk for the 2.5 version. The dragon V2 has an seven man IVA and custom ones for the other are in development. The docking ports on the pods are compatible with the stock clamp-o-tron. The dragon 1 and dragonV2 have 2.5m and 3.75m versions; the "spacebugs" fit 3.75m, the ITS titan fits 7.5m, and the "BFR" fit 7.5m and 3.75m parts(two variations). If you would like to follow the development of this mod you can check it out on the forums. http://forum.kerbalspaceprogram.com/index.php?/topic/162949-kerbalized-dragon-v2-command-pod-release/
Dependencies: RPM and Asset Props are required for any functionality in the V2 IVA. Near future solar is required for the V2's trunk to work correctly.
Recommendations: I highly recommend Kerbal joint reinforcement for the "BFR" and ITS command modules.
HOW TO RE-ENTER WITH THE "BFR" -Kill 98% of velocity with aerodynamics only-. (I took a steep angle of attack, and experienced very high G's, with good piloting skills and a lower angle of attack you can limit the amount to under 5g's. This happens during the flip maneuver(You will see).
Landing legs and fins for KRE